My homage to a game, and an art team, that hugely inspired me and motivated me to pursue game development as a career, back when I was younger. I've always loved Adam Adamowicz's take on Fallout, so I wanted to keep my take on a Vault's Overseer office locked in that era (Fallout 3).
Partially an exercise in learning Lumen a little better; with a new lighting system, comes a whole new set of quirks to understand and work around.