Original concept by Amy Robinson. Got permission to post this concept scene I put together for a currently unannounced game. Took the early concept and recreated it inside UE5, while attempting to keep everything production ready and modular.
I considered speed an important factor in this mini-project, as I wanted to realise it fast and efficiently, so some materials are simple and could benefit from a second pass. The important part here was the overall scene feeling, and proving an effective workflow.